You have added subscriptions to your game. Maybe it's called VIP, or Battle Pass or Club Membership. But the uptake rate of these subscriptions is low and needs to be higher.
How many credits and perks do you include? And at what cost? We run simulations against your actual data to compare the impact of different value bundles. That way you can forecast how different combinations would impact revenue, gameplay and retention.
A monthly or weekly payment is not the easiest thing to commit at the start of the game. Your users will be introduced to the idea through a series of short relevant informational messages. We simplify it further by creating the art and messages in-house for you.
We pinpoint the exact part of the user journey when she is most likely to subscribe. A gentle nudge by way of a message or less distracting user experience will make the difference.
Ensuring your subscribers receive the full value is the only way to reduce churn. We encourage subscribers to explore or use their benefits at different points in the subscription period, based on their actual usage. This provides informative but not annoying hints.
It's never enough to just launch something. Someone needs to stay on top of it. We stay on top of it, tweak offers, add machine learning, whatever is needed to keep results positive.